How it works
The whole game in one page. No dice, no hidden stats.
TEXAS
1,000
⚔
LOUISIANA
900
Texas wins. 1,000 − 900 = 100 troops survive and occupy Louisiana. The larger army always wins; the difference survives.
🗽Choose your state
Join any of the 48 states. Your home state is locked for the season, so pick the side you want to fight for.
💵$1 = 1 troop
Every dollar adds one troop to your state's army ($5 minimum). Troops are the only strength that matters — no unit types, no upgrades, no luck.
🧭Only neighbours can be attacked
You can only invade states that border territory your faction controls. Conquer a state and its borders open new attack routes.
🎯Rally & Commander
The top lifetime contributor becomes Commander. They set a Rally Target so the state can gather troops toward the next invasion, then open a War Council.
🗳War Council & Full Mobilisation
A 5-minute community vote follows a proposal — the attack proceeds unless the faction votes it down. Deploying more than 50% of the reserve is a Full Mobilisation and needs stronger approval.
⏱Live battle window
When a war launches, both sides can reinforce with new troops for 30 minutes. When the timer hits zero, the bigger army wins and the survivors occupy the territory.
🔥Revenge & Uprising
A conquered state gets a 60-minute revenge window to raise a liberation force. If that fails, loyalists can launch an Uprising after about 6 hours — or pledge allegiance to the conqueror.
🛡Protection & rebuilding
A faction resolving a conflict is shielded from unrelated attacks, and takes about a 45-minute rebuild cooldown afterwards, so no one can conquer the whole map in an hour.
🏆Seasons
Each season lasts 30 days. Whoever controls the most territory wins. Then the map resets and everyone gets a fresh start — history is kept forever.
Troops are virtual game units with no cash value. No withdrawals, no transfers, no prizes. For entertainment only.